The main goal of the Lower School technology curriculum is to build student confidence with the use of computers and the Internet, in order to create a comfort level that allows them to freely integrate technology into their studies. As students grow academically, they will become proficient in the use of the digital applications as educational tools that will assist them to achieve success in all areas of study.
The pre-K technology program includes classroom activities that incorporate a robot learning tool, Bee-Bot, which engages young students in computational thinking and simple coding skills.
The Kindergarten through Grade 5 technology program allows students to visit the technology lab regularly to explore hardware and software and to expand upon skills learned previously. Students continue to build computational thinking skills through coding and robotics.
Students in pre-K through Grade 5 are exposed to multi-platform devices, including:
Pre-K–Grade 1: Touch-screen tablets, robots, and PC lab
Grades 2–3: PC laptops, robots
Grade 4: 1:1 Chromebooks, robots
Grade 5: 1:1 MacBooks and shared iPads, robots
Below are specific themes covered by each grade level in the Lower School:
Identify uses of technology at home and at school, proper care and programming Beebots, multi touch mobile devices as educational tools.
Kindergarten: Coordination — Finding Our Way on Computers
Introduction to computational thinking through unplugged activities, basic computer functions, mousing, and keyboard recognition.
Grade 1: Integration — Using Academic Programs to Learn
Introduction to digital creation, online coding, word processing, and academic games with emphasis on language arts reinforcement.
Grade 2: Creation — Producing Content with Technology
Demonstrate respect for the rights of others in shared virtual and physical environments. Emphasis on file management, desktop publishing, and storytelling.
Grade 3: Exploration — Learning by Discovery
Computer Hardware, Troubleshooting, and an introduction to Microsoft Office applications to create and manage spreadsheets and presentations. Physical build challenges with Rigamajig kits.
Grade 4: Presentation — Research and Analysis with Computers
Research and use of creative tools to display learning in various ways, using SketchUp, Publisher, Scratch, and Lego Mindstorms coding, Google Apps for Education, and Seesaw.
Grade 5: Communication — Connecting through Technology
Collaboration with Google Apps, email etiquette, in-depth, independent online research, advanced Word processing, and presentation projects culminating in an end-of-year problem solving team competition called The Amazing Race.